2D Artist for Video Slot
Remote
junior
2 months ago
project
Responsibilities
- Create symbols (11 total): 4 high, 5 low, wild, scatter.
- Design mascot: idle + variations + win reaction.
- Develop Big-Win ladder: 5 scenes, panels, and morphs on the fly.
- Create environment and boards (base 5×3, free spins 7×7, city 8×8→11×11), animated background loops.
- Design bonus stages: neon ceiling clusters, coin targets, top-down moving collector cars, passengers.
- Create transitions between stages, screens (loading, paytable, results).
Requirements
- Confident cartoon/cel-shaded look, clean lines, color and light work.
- Frame-by-frame/sprite animation: sprite sheets + JSON atlas, seamless loops.
- Deliver in tech spec: design space 1920×1080, PNG with alpha, symbols 512×512, unified scale and light, kebab-case naming.
- Independence in composition, color, proportions, character, polish — no micromanagement.
- Plus: experience in slots/casual games, understanding of color-blind-safe readability of symbols.
Conditions
- Detailed art brief with asset list, priorities (P1/P2/P3), and clip volume assessment.
- Canon mechanics, AI references.
- Creative freedom - if you see a better way, you can redesign it your way.
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